|Author: ||Alasdair Taylor |
|Updated: ||2 May 2021 |
|Length: ||16 pages (min.) |
|Notes: ||15 pages (min.) |
|Format: ||MS Word (.DOCX) |
This computer game end user licence agreement (EULA) sets out the legal framework within which a person may use a computer game. At the heart of the EULA is a copyright licence permitting the user to install and play the game. This copyright licence is subject to a range of specific prohibitions. For example, the user must not use the game in the course of a business or to provide services to others.
There are three versions of the computer game EULA.
The standard version of the EULA contains all the clauses in the basic version. In addition, it includes clauses relating to the provision of hosted / cloud services by the publisher in connection with the game, along with rules against cheating and other unacceptable forms of behaviour. Support services and software updating clauses are also included in the standard version.
The premium version of the EULA contains all the clauses in the standard version. In addition, it includes clauses relating to game mods, editing tools, feedback, content creators, player communications and digital currencies.
The payment of money by a customer directly to the publisher, and the ongoing provision of services by the publisher, complicate the legal relationship. For example, if services or digital products are being supplied by the publisher to a user for payment, then those supplies will be subject to distance selling laws. Both the standard and premium versions of the computer game EULA contain a schedule designed to handle this aspect of the relationship.